![]() In that case both the automatic and the manually registered version are executed.īlender allows to insert multiple markers with the exact same name so there's no problem to retrigger the same commands multiple times. Marker names triggering automatic OSC commands can also be manually registered in the manual_markers map. It'd make much more sense to add an automatic marker for triggering synths in supercollider. Note that explosion is added for demo purposes only. In the example code I used manual registration to react to the markers with name "init" and "cleanup" and "explosion" (lines 19-21). If one or more markers are found on the current position, check if it is one of the markers that triggers automatic OSC messages, or if it is a marker that has a manually registered OSC message attached to it. If you are serious about working with blender, make sure to learn the basics.In the callback function we will check if animation is running (we don't want to send OSC when simply scrubbing the timeline) and if there's a marker at the current frame number. You can select many markers at once by hovering over the timeline with the mouse, pressing b for "box select" and drawing a rectangle over all the markers you want to select. You can add more markers to a selection with shift + right mouse click. Selecting markers happens by right mouse click in the timeline (on the marker). By default, the markers don't move along with the video, but if you check the "sync markers" checkbox in the video editing layout's view menu, all selected markers will move along when you move a video strip. ![]() If you start to move around video strips, you may want the markers to move along (or in other cases you may want the markers to remain where they are).hover it over the timeline), otherwise blender will try to save the python code only into a file. blend file with ctrl+s key, be sure the mouse cursor is outside the script area (e.g. Keypresses are interpreted differently when the mouse is outside that area. If you try to type/paste into the script area, make sure the mouse cursor is somewhere hovering over the area.If you use python scripting, it's best to start blender from the command line as python errors (syntax errors) will be displayed in the terminal from which blender was started.Make sure you set it high enough in the UI Blender playback stops automatically when the end frame is reached.The frame_change_pre handler is not executed in frame N if the playhead starts on frame N.If you didn't set up automatic running of python scripts in the user preferences, you need to press this button also after you loaded your. There's a call to _change_pre.clear() to ensure that the same handler is not registered multiple times. Every time you've edited the python script, be sure to press the "run script" button to see the effect.Manual registration boils down to editing the python script. Using manual registration, you can also add multiple OSC messages for a given marker. (The python code allows to add an optional number suffix (which is ignored for OSC generation), e.g._234, to automatic marker names because not everyone feels comfortable having the exact same marker name in multiple places) Blender also allows adding multiple markers on the exact same location, so also there we do not hit any limitations to what is possible in terms of sending multiple commands. In the callback function we will check if animation is running (we don't want to send OSC when simply scrubbing the timeline) and if there's a marker at the current frame number.
0 Comments
Leave a Reply. |